Want to add some metal and ink to people in your family, well read this: Press SHIFT+M and cycle through the marquee tools until you come to the circle (alright, elliptical marquee tool) . Once that's selected, you'll see some options at the top of the canvas. In the drop down list next to Style, choose 'Fixed Aspect Ratio'. This of course gives us a perfectly round circle selection every time. Go ahead and drag one out now. Not too big, though. Good. Now we need to go Select-Modify- Border. A screen pops up asking you how many pixels wide you want it to be. I put 3 here. Now we need to put something in it. Stop! Before we fill it with color, we have to make a new layer (CRTL+SHIFT+N). Now press SHIFT +F5 to bring up the Fill screen, and from the drop down menu choose '50% grey'. We don't need the selection now, so CRTL+D to deselect. Now a round circle isn't going to be very realistic. What we need to do now is distort it a bit. Press CRTL+T to enter transform mode, then right-click and choose 'Distort' from the menu. Now play around moving the handlebars around the square. Good. We could now just take the eraser tool and get rid of that bit in the middle. A better way, though, is to use a mask. At hte bottom of the layers panel you'll see a little grey rectangle with a white circle in it. Click it and our layer gets a brother. The foreground/background colors also change to black and white. Now if we paint black, it will take away the ring, and if we then paint white, it will bring back what we painted black. Just to the left of the mask icon on the layers panel, you will see as well the Layer Style icon. Click it now and from the list that springs down, choose 'Bevel and Emboss'. This is pops up another screen with lots of options on it. We don't need to change anything for now, though. You will also see that our ring is updated in real time, so we can see the results straight away. To give it more highlights and make it shinier, hit the 'Gloss Contour' box. Another screen pops up where you can alter the mapping. Just click and drag the black line until it is like the example.
Photo retouching is sometimes quite important to your photo. You can change your photo to black and white, take out some unwanted acne, fix a blurry line. Well, here are some instructions on how to sharpen your image. Start by opening your image Duplicate the background layer by pressing control+j. Press shift+control+u to desaturate the layer. Go to filter - thers - high pass and give these values, Radius of 0.4 pixels. Press control+l to open levels. Finally, change this layer's mode from normal to overlay. If you find excessive sharpening then reduce the opacity of this layer. You now have sharper image and it works on almost any image.
Gradient maps can help your coloring on Photo manipulations a lot. They can be used to help blend things in and to make the colors in things the same. So you should have the same picture from the section Textures open. Okay now looking at you textures picture. You might think. My textures don't really blend in well with my face. So I am going to show you how to blend those in better using gradient maps. So I want you to decide what you want your face to look like (mainly color wise). So to make my textures blend in more I start off by going to Image - Adjustments - Gradient Map. Since I want a green picture I am going to pick a green/yellow gradient map. Then I am going to set it on soft light. After I put the opacity down a bit. Then I added a black and white gradient map. I did this because I wanted to make the picture a bit darker. I left the black and white gradient map on normal and set it on around 50% opacity. It will get rid of a bit of the color but thats what the green and yellow gradient maps were for (they were to add color so it didnt look really bland when we added the black and white one). Here is my picture after adding gradient maps.
There is only two things you have too know about the ExtendScript Toolkit program right now: Select target application, ExtendScript must know which application you are writing the script for. In the top left drop down menu select Adobe Photoshop CS2 and if asked if you want top start it choose yes. Running script, to run a script you have written you press the button that looks like a play button. Reference documents - All objects have different properties that can be set and methods that can be executed and right now you probably don't know any of these, this is where the reference documents come in. The reference document for JavaScript contains information about all objects available in your scripts.
Open up a new 5x5 pixel image with a transparent background. Select your Pencil Tool and set it to 1 pixel. Set your foreground color to black. Now draw something like a plus sign on your image (You might have to zoom in on your image). Define the pattern by going to Edit - Define Pattern. Now open up the image you are going to be applying the grid to. Now grab your Paint Bucket Tool and in the options bar (Window - Options), change the Fill to Pattern. Next to Fill option you will see the Pattern Option. Find your pattern in there and then create a new layer. Use your Paint Bucket Tool on the layer you just created. In the Layers Palette, adjust the opacity to lighten or darken the grid.
As with many applications, working in Photoshop can be made far easier and more efficient by using keyboard shortcuts.Ctrl/Cmd + Shift + N New layer Ctrl/Cmd + J Duplicate current layeR. Here are a few useful shortcuts: Ctrl/Cmd + [ Move layer downwards Ctrl/Cmd + ] Move layer upwards Ctrl/Cmd + E Merge linked layers Ctrl/Cmd + Shift + E Merge visible layers Ctrl/Cmd + A Select all Ctrl/Cmd + D Deselect Ctrl/Cmd + L Levels Ctrl/Cmd + Shift + L Auto levels Ctrl/Cmd + Shift + Alt + L Auto contrast Ctrl/Cmd + M Curves Ctrl/Cmd + I Invert colors Ctrl/Cmd + Z Undo Ctrl/Cmd + Alt + Z Step back in history Ctrl/Cmd + F Apply last used filter Ctrl/Cmd + Shift + X Liquify tool Ctrl/Cmd + Alt + Shift + X Pattern tool
A way to make a whole palette from the three colors is not extremely difficult. Open a new canvas, does not really matter the size, but keep it no smaller than 468x60. Click on the gradient tool on the left tool bar. Go into the Gradient Editor, by clicking on the colored gradient on the top toolbar. Place the darkest of the three colors on one side, the lightest on the other, and the mid tone in the middle. Keep the opacity at 100%. Press Ok, then click-drag a horizontal line across the canvas. You can use the eye drop tool to take the color from this canvas and color the skin of your project. Now that we have a pallet of color, we have to understand the effects of lighting on skin. It's a very simple concept, but understanding it is necessary to shading skin. As any matter, the brighter the light, the lighter the highlight and the darker the shadow. The dimmer the light, the difference between the light and the shadow decreases. The shadow cast by it is also affected by the light and darkness. The color of light affects it in the same way. If the light is green, it will have a green tint to the skin. If it is a small light, such as a lamp, a smaller portion of the skin will be that color, instead of affecting the whole skin. As stated before, most matter is affected the same way as this.
Photo retouching is sometimes quite important to your photo. You can change your photo to black and white, take out some unwanted acne, fix a blurry line. Well, here are some instructions on how to sharpen your image. Start by opening your image Duplicate the background layer by pressing control+j. Press shift+control+u to desaturate the layer. Go to filter - thers - high pass and give these values, Radius of 0.4 pixels. Press control+l to open levels. Finally, change this layer's mode from normal to overlay. If you find excessive sharpening then reduce the opacity of this layer. You now have sharper image and it works on almost any image.
Gradient maps can help your coloring on Photo manipulations a lot. They can be used to help blend things in and to make the colors in things the same. So you should have the same picture from the section Textures open. Okay now looking at you textures picture. You might think. My textures don't really blend in well with my face. So I am going to show you how to blend those in better using gradient maps. So I want you to decide what you want your face to look like (mainly color wise). So to make my textures blend in more I start off by going to Image - Adjustments - Gradient Map. Since I want a green picture I am going to pick a green/yellow gradient map. Then I am going to set it on soft light. After I put the opacity down a bit. Then I added a black and white gradient map. I did this because I wanted to make the picture a bit darker. I left the black and white gradient map on normal and set it on around 50% opacity. It will get rid of a bit of the color but thats what the green and yellow gradient maps were for (they were to add color so it didnt look really bland when we added the black and white one). Here is my picture after adding gradient maps.
There is only two things you have too know about the ExtendScript Toolkit program right now: Select target application, ExtendScript must know which application you are writing the script for. In the top left drop down menu select Adobe Photoshop CS2 and if asked if you want top start it choose yes. Running script, to run a script you have written you press the button that looks like a play button. Reference documents - All objects have different properties that can be set and methods that can be executed and right now you probably don't know any of these, this is where the reference documents come in. The reference document for JavaScript contains information about all objects available in your scripts.
Open up a new 5x5 pixel image with a transparent background. Select your Pencil Tool and set it to 1 pixel. Set your foreground color to black. Now draw something like a plus sign on your image (You might have to zoom in on your image). Define the pattern by going to Edit - Define Pattern. Now open up the image you are going to be applying the grid to. Now grab your Paint Bucket Tool and in the options bar (Window - Options), change the Fill to Pattern. Next to Fill option you will see the Pattern Option. Find your pattern in there and then create a new layer. Use your Paint Bucket Tool on the layer you just created. In the Layers Palette, adjust the opacity to lighten or darken the grid.
As with many applications, working in Photoshop can be made far easier and more efficient by using keyboard shortcuts.Ctrl/Cmd + Shift + N New layer Ctrl/Cmd + J Duplicate current layeR. Here are a few useful shortcuts: Ctrl/Cmd + [ Move layer downwards Ctrl/Cmd + ] Move layer upwards Ctrl/Cmd + E Merge linked layers Ctrl/Cmd + Shift + E Merge visible layers Ctrl/Cmd + A Select all Ctrl/Cmd + D Deselect Ctrl/Cmd + L Levels Ctrl/Cmd + Shift + L Auto levels Ctrl/Cmd + Shift + Alt + L Auto contrast Ctrl/Cmd + M Curves Ctrl/Cmd + I Invert colors Ctrl/Cmd + Z Undo Ctrl/Cmd + Alt + Z Step back in history Ctrl/Cmd + F Apply last used filter Ctrl/Cmd + Shift + X Liquify tool Ctrl/Cmd + Alt + Shift + X Pattern tool
A way to make a whole palette from the three colors is not extremely difficult. Open a new canvas, does not really matter the size, but keep it no smaller than 468x60. Click on the gradient tool on the left tool bar. Go into the Gradient Editor, by clicking on the colored gradient on the top toolbar. Place the darkest of the three colors on one side, the lightest on the other, and the mid tone in the middle. Keep the opacity at 100%. Press Ok, then click-drag a horizontal line across the canvas. You can use the eye drop tool to take the color from this canvas and color the skin of your project. Now that we have a pallet of color, we have to understand the effects of lighting on skin. It's a very simple concept, but understanding it is necessary to shading skin. As any matter, the brighter the light, the lighter the highlight and the darker the shadow. The dimmer the light, the difference between the light and the shadow decreases. The shadow cast by it is also affected by the light and darkness. The color of light affects it in the same way. If the light is green, it will have a green tint to the skin. If it is a small light, such as a lamp, a smaller portion of the skin will be that color, instead of affecting the whole skin. As stated before, most matter is affected the same way as this.
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